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  NeX-Files | Manufacturing Skill Information

Manufacturing Skill Information
Learn every type of skill.

Smith / Carpenter / Tailor / Jeweler



   
Master-Grand Master always seems to be between 250-300% of what you did from Expert and Master. Champion is double the amount of Master from Grand master, and Legendary is double the amount of Grand Master from Champion.

Smithing Advice
This chart is for making Steel daggers only. If you make Steel blades, you will need about 3 times as much metal.
Steel daggers - Least money, most skill increases.
Steel Blade - Most money, fewest skill increases.

-SMITHING-
Novice-Apprentice
100
Apprentice-Accomplished
220
Accomplished-Adept
1,720
Adept-Talented
2,760
Talented-Skilled
5,760
Skilled-Expert
7,880
Expert-Master
12,500
Master-Grand Master
 
Grand Master-Champion
 
Champion-Legendary
 

Carpentry Advice
Weaving tools have the fastest skill increase, the chart shows how much wood needed for someone who did only Weaving tools.

-CARPENTRY-
Novice-Apprentice
150
Apprentice-Accomplished
800
Accomplished-Adept
1,300
Adept-Talented
2,500
Talented-Skilled
6,700
Skilled-Expert
12,700
Expert-Master
14,000
Master-Grand Master
50,000
Grand Master-Champion
 
Champion-Legendary
 

The following chart is from a Chung Ryong Warrior only making Weaving Tools during Chung Ryong Totem Time.

-CARPENTRY-
Levels
# of Wood
Skill Increases
Novice-Accompished
60
4
Apprentice-Adept
210
5
Accomplished-Adept
1897
6
Adept-Talented
2338
7
Talented-Skilled
5670
25
Skilled-Expert
11,316
81
Expert-Master
13,888
100

DO NOT use the tiles to craft - always just say the word "Wood" until Master level when there is no difference between the methods. This table is a result of using 180 wood each with both methods at the skill level of Adept. You can clearly see that the results using the tile is horrible.

-Results using Crafting Tile-
-Results using word "Wood"-
Weaving Tools Fine Weaving Tools Scraps Weaving Tools Fine Weaving Tools Scraps
16
4
10
17
1
1
8
1
21
21
9
0
8
1
21
17
2
5
12
2
15
15
2
5
11
1
18
17
1
5
8
3
19
6
3
3

Tailor Advice
The clothing type that gives the most money and skill increases are Gowns.

-TAILOR-
Novice-Apprentice
330
Apprentice-Accomplished
1,400
Accomplished-Adept
2,180
Adept-Talented
4,050
Talented-Skilled
9,900
Skilled-Expert
14,000
Expert-Master
17,000
Master-Grand Master
65,000
Grand Master-Champion
100,000
Champion-Legendary
200,000

Jewellery Advice
Only crafted ambers were used in the chart below. Well crafted ambers do not give a higher bonus. You should sell these.
Apprentice can make small, medium, large rings, totem rings of all kinds of amber; 2 ambers + 1k per attempt)
Accomplished can make all of the above plus grand & simple amber/dark amber rings (love/oath rings); 4 ambers + 10k per attempt)

      Information from a Legendary Jeweler:

You can make a totem item once every 3 In real life days (ring, casque, bracelet, diadem). If you make a totem ring then you can't make totem anything for 3 days. It is random when you make a totem item; around 100 attempts.

You don't get to choose what type of bracelet or headgear you make. About 50 to 100 attempts as headgear you will make totem circlet, totem casque or diadem. If one of the headgear items is a totem helm then the headgear popup will not be available for 3 days. All items come in amber, dark, yellow and white amber as well as the four totems (except for the Diadem of course).

Ring (small, medium, large) - 2 crafted amber and 1k
Love ring (simple, grand) - 4 crafted amber 10k (Becomes avalible at Accomplished)
Bracelet (plain, luxury) - 6 crafted amber 50k (Becomes avalible at Skilled)
Circlet/Casque/Diadem - 8 crafted amber 100k (Becomes avalible at Grand Master)

-JEWELING-
Novice-Apprentice
2,000
Apprentice-Accomplished
5,000
Accomplished-Adept
12,000
Adept-Talented
19,000
Talented-Skilled
46,802
Skilled-Expert
53,096
Expert-Master
64,488
Master-Grand Master
143,000
Grand Master-Champion
250,000
Champion-Legendary
475,000

Prices for items have not been listed because the market varies wildly from year to year.